Tutorial

Set up the game board on a fixed location and scroll the map to that location. (No need for user position.)

Part one: Identifying things
Show an arrow and a text. - This will display some duplicate info from the first part of the info.

When you first open a game:
 * Center map on game board. Arrow on center of screen. "You play on a limited area (normally 1 km x 1 km). You can at any time relocate this area around your position."


 * Info that you play on a limited time and currently with an extremly simple AI player. Arrow to to left top part. "During a game you compete with one or a few other players during a limited time, normally a week. This tutorial game is only fought with a simple AI player."


 * Info about you inventory. "Your inventory. You will be building buildings and harvest resources from them. You start with some building material to be able to build your first buildings. Over time you also gain building material." Arrow to you left inventory part.


 * Info about score. "The score is how much territory on the game board you control. Different buildings control more or less ground." Arrow to to left score part.


 * Chat and event log. "All actions and chat messages in a game is logged in an event and chat log." Arrow to to Bottom middle part.


 * MAYBE: Separate: Build building icon?


 * MAYBE: Scroll map to my location???


 * HOW? Some way to trigger this tour again.

= Updated in game tutorial part 1 - info =

TOC
Game Resources Buildings Roads Victory Points

Game
During a game you compete with one or a few other players during a limited time and on a limited area, an island.

You can, at any time, relocate your starting point on the island to your real location. As you move for real you move on the island too.

You start with a castle and expand by building other buildings. You connect them with roads, produce resources and develop improved production. You can also steal from and attack your opponent's buildings.

The winner at the end of the game is the one with most Victory Points (VP) (IMG)

Resources
(IMG) Material Used when building things. You start some to be able to build your first buildings.

(IMG) Knights Used for attacking and stealing

(IMG) Knowledge Used for researching improved collection of resources

You gain resources from some buildings (Castle, Mine => (MatIMG), Stable => (KniIMG), Library => (KnoIMG)).

You can only hold up to a certain amount. Overflow when collecting is lost.

Buildings
Different buildings control more or less ground and are good at different things.

(IMG) Castle A start building with extremely high defense, great influence and also providing material over time that can not be stolen. Can not be built.

(IMG) Mine Produce Material. Medium influence and defence. Cost: 200 Material.

(IMG) Stable Produce Knights. Medium influence and defence. Cost: 200 Material.

(IMG) Library Produce Knowledge. Medium influence and defence. Cost: 200 Material.

(IMG) Fortification Produce nothing. Low influence. Great defence. Cost: 400 Material.

(IMG) Vassal Produce Victory Points. Great influence. Very low defence. Cost: 500 Material.

Markers on the map: (IMG) Idle (IMG) Has resources to pickup/steal (IMG) (IMG) Working, approximate progress is shown

Roads
Roads may be built between nearby buildings and cost %d material. Roads may only be built from buildings connected with the castle, so the first road must start from the castle. Effects:

(CollectIMG) Simplify collection If you have a building in range you can collect from all connected buildings too.

(?IMG) Defense sharing Defense on a building is increased by a part of the directly connected buildings' defenses. Tips: Connect buildings with low defense to other buildings to get better defense.

When building buildings and roads, flashing lines will be displayed for possible new road locations.

Victory Points
You can gain VPs in some ways:

(IMG) Vassals Build vassal buildings and produce VPs collect during the game.

(IMG) Missions You get some missions at the start of the game. They differ from game to game and also from user to user. You must claim them when they are fulfilled to get the VPs.

(IMG) Territory The territory you control at the end of the game will give you VPs. The amount of VPs handed out in a game is based on the total activity by all players in the game.

= Updated in game tutorial part 2 - start to play =

Move the island to you location
Click on your user marker (IMG) om the map

Select: Set starting position (TODO rename this button in game)

(Only if no location yet) If you have not yet enabled positioning you need to do that. [Enable positioning - button]

(Only if there is a user location) If you can't find the marker you can drag the map to your location or click on the game name and select "Scroll map to user location".

Build a building
Click on the build building button. (IMG)

Select type of building. The cost material differ between different types. A suitable first building is a mine.

Drag the map center to a suitable location, that is withing your reach, walk if needed. Flashing lines may appear between the position and existing buildings. They show where roads may be built if you build it there.

Click: Build

Build a road
Make sure you have at least %d material in inventory. Mines and Castle produce them.

Walk to have the Castle in range. (As the first road must be started there)

Click on Castle and select "Start road". (IMG)

Flashing lines will now appear on the map to suitable buildings. If you have no such lines you may need a build a building within road-reach from the Castle.

Walk to have the other building in range.

Click on building and select "Finish Road" (IMG)

Order a building
Some buildings may produce resources and VPs.

Order may be set from distance so you don't need to have them in range.

Click on the building as select one of the production options. (IMG)

The building will start working and produce the amount in the specified amount of time and it may be picked up after it has been finished.

Time skip
In tutorial games, an extra feature is available.

Click on game name/time (top left)

Select: Skip %d minutes

... and magically some time has passed by.

Collect resources
Buildings with produced resources och VPs will have an extra icon on the map. (IMG)

Walk to have building in range, or have another, by road, interconnected building in range.

Click on building.

Select: Collect

Your resources will increase but note that there is a limit on how much you may bring. Overflow will be discarded.

Tips: Keep producing all the time and select timing option suitable for you as resources may be stolen. Supporters can activate an auto-collect feature but they still need to be in range and online.

Research
Knowledge is used for researching improved production. Each impovement step has increasing cost.

Produce and collect some Knowledge (IMG) in a Library (IMG).

Click on you resources box.

At the bottom there are one reasearch option for each of the resources. If you click on one of them it will us resources up to the needed amout to the next level.

Click on one of them.

Steal
You can steal some resources from enemy buildings. Stealing costs 1 Knight.

Make sure you have at least one knight in inventory. (KnightIMG) They are produced in Stable buildings.

Walk to have an enemy building with finished production (IMG finished prod) in range.

Click on the building as select Steal. (IMG)

You get a part of the production. The rest is lost.

Note: You can see when an enemy building has finished production but not how much it has.

Attack
You can attack enemy buildings to destroy them. The cost depends on the defense of the building and directly connected buildings. You can see the cost if you click on the building.

Make sure you have enough knights in inventory. (KnightIMG) They are produced in Stable buildings.

Walk to have an enemy building with in range.

Click on the building as select Attack. (IMG)

The building is destroyed and also all roads connected to it.

Note: Sometimes the cost may be more than how many knights you may bring. Then you need to attack other buildings first.

End of game
VPs will be counted. See VP....