Tutorial

Set up the game board on a fixed location and scroll the map to that location. (No need for user position.)

Part one: Identifying things
Show an arrow and a text.

When you first open a game:
 * Center map on game board. Arrow on center of screen. "You play on a limited area (normally 1 km x 1 km). You can at any time relocate this area around your position."


 * Info that you play on a limited time and currently with an extremly simple AI player. Arrow to to left top part. "During a game you compete with one or a few other players during a limited time, normally a week. This tutorial game is only fought with a simple AI player."


 * Info about you inventory. "Your inventory. You will be building buildings and harvest resources from them. You start with some building material to be able to build your first buildings. Over time you also gain building material." Arrow to you left inventory part.


 * Info about score. "The score is how much territory on the game board you control. Different buildings control more or less ground." Arrow to to left score part.


 * Chat and event log. "All actions and chat messages in a game is logged in an event and chat log." Arrow to to Bottom middle part.


 * MAYBE: Separate: Build building icon?


 * MAYBE: Scroll map to my location???


 * HOW? Some way to trigger this tour again.

Part two: Start to play
Tips are located top right, may be opened as dialog and minimized again. (Graphic thing flying out from there.)

Multiple one can exist there.

INITIAL
 * ONLY IF NEEDED: Enable user location.
 * Move the game board to the current user location. A user location is needed to set up the first game board location. Info on how to move the game board. (In case the user moves.)

A (INITIAL needed)
 * Build a MATERIAL building
 * Order the building to produce
 * Time skip. Note: ONLY IN TUTORIAL. (Some enemy buildings also appear. Several different locations, so at least one may come in simple reach.)
 * Harvest

B (A needed)
 * Build SCIENCE building
 * Add stuff to science tech tree.
 * Finish an upgrade.

C (A needed)
 * Build WARFARE building
 * Steal harvest
 * Attack building (Info about attack cost, and connections)

D (A needed)
 * Build CONTROL building

E (A and have at least two buildings)
 * Build a connection (Info about harvest and defense bonus)

Updated in game tutorial....

= TOC = Game Resources Buildings Roads Victory Points

= Game = During a game you compete with one or a few other players during a limited time and on a limited area, an island.

You can, at any time, relocate your starting point on the island to your real location. As you move for real you move in the game too.

You start with a castle and expand by building other buildings. You connect them with roads, produce resources and develop improved production. You can also steal from and attack your opponent's buildings.

The winner at the end of the game is the one with most Victory Points (VP) (IMG)

= Resources = (IMG) Material Used when building things. You start some to be able to build your first buildings.

(IMG) Knights Used for attacking and stealing

(IMG) Knowledge Used for researching improved collection of resources

You gain resources from some buildings (Castle, Mine => (MatIMG), Stable => (KniIMG), Library => (KnoIMG)).

You can only hold up to a certain amount. Overflow when collecting is lost.

= Buildings = Different buildings control more or less ground and are good at different things.

(IMG) Castle A start building with extremely high defence, good influence and also providing material over time. Can not be built.

(IMG) Mine ...

(IMG) Stable ...

(IMG) Library ...

(IMG) Fortification ...

(IMG) Vassal ...

= Roads = Info. Max distance... flashing lines... Effects: defence and simplify collect....

Only from castle and out

= Victory Points = You can gain VPs in some ways:

(IMG) Vassals Build vassal buildings and produce VPs collect during the game. See "Buildings" for more info.

(IMG) Missions You get some missions at the start of the game. They differ from game to game and also from user to user. You must claim them when they are fulfilled to get them.

(IMG) Territory The territory you control at the end of the game will give you VPs. The amount of VPs handed out in a game is based on the total activity by all players in the game.

= Build a building = Step by step Tip: Mine is a good start

= Build a road = Step by step Building must be close to

= Order a building = Step by step

= Time skip = Info... ...

= Collect resources = Step by step

= Knowledge = Step by step

= Steal = Info about needed knight Step by step

= Attack = Info about defence/attack Step by step

= End of game = VPs will be counted. See VP....