Actions

Build
Build Buildings Cost: Some Material

Build Road
Build a road between two buildings. A two step operation, you need to have the first building in range, start it and finish when the other building is in range.

Connections have may have only a limited range, i.e. the buildings has to be close enough.

See Roads

Order production
Some Buildings may produce Resources (material, knights or knowledge), during a set time (depending on the game round length).

Collect
Building owner may collect the output of a building, when in range or connected to building in range (See Roads).

Research levels of user may improve how how much the user collects. See Player Properties.

Research
Add science to one of the science tree branches. See Player Properties.

Steal
Other players may steal the output of a building, when in range. They get 1/5 out the resources and the rest is lost.

Cost: One knight.

Attack
Destroy a building of another player.

Cost: Knights based on the building defense plus a part of the defense of directly connected buildings. (Also see Roads)

Set starting point / Center map
This doe not affect the game itself, just how the user him/herself can interact with it.

The player's staring point is moved to the current location of the player.

= Only on tutorial games =

Time Skip
To make some time pass very fast in order to get output fast for the sake of a tutorial.